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hellmonja
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Joined: 09 Jun 2006
Posts: 122

PostPosted: Thu Sep 21, 2006 11:31 am    Post subject: Reply with quote

honestly, i think DotA's popularity is just a freak accident. they're not even the real original makers of DotA, or some the earlier heroes. all the same people tend to stick with what's familiar. then again there are for better custom maps out there. hanging out in TheHelper.NET, anyone would ask why DotA is still so popular.

anyway, for the Merchant's Coin, i'll think about it. it is kinda balanced coz you can't drop it unless you die so that's one slot wasted for a discount card. and no one can't plan for the Coin coz its 1% probability and it drops only once then never again...
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jjjynx
Jeet Kun Do Kung Fu Master
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Joined: 25 Mar 2006
Posts: 1462
Location: Singapore

PostPosted: Thu Sep 21, 2006 12:21 pm    Post subject: Reply with quote

I killed myself on creeps, perhaps that's why my chiken took it

but they could've just gotten their chicken near, kill themselves, then grab the loot and run
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hellmonja
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PostPosted: Mon Sep 25, 2006 2:30 pm    Post subject: Reply with quote

version 1.1 is now out. you can get it here:

http://hellmonja.multiply.com/video/item/2

for the change log you can click the "Reviews" link along the top to see it.

-UPDATE-

time for a loooooooooooong break...
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Hungry Mongoose
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Joined: 05 May 2006
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Location: Dunners, New Zealand

PostPosted: Tue Sep 26, 2006 4:41 pm    Post subject: Reply with quote

Sounds cool, I'll get it soon.
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hellmonja
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PostPosted: Wed Sep 27, 2006 12:47 pm    Post subject: Reply with quote

tnx. take all the time you need. i'll be out for sometime and work on other stuff. i'll hold the map project for now. hopefully, the next release would have 2nd taverns, 2 new game modes, and some mini game spin offs of LotP. till then, farewell thee ... (tips hat)
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Hungry Mongoose
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Joined: 05 May 2006
Posts: 932
Location: Dunners, New Zealand

PostPosted: Tue Oct 17, 2006 3:18 pm    Post subject: Reply with quote

I got it and it's nice to see the bugs from before fixed. Though Timmy still stays red for a little while after his transformation, but mechanically it's working fine. I did notice when I played that I couldn't get the empty bottle to work on the scourge's fountain though... I need to replay it to check if it's the same for all heroes.

But yeah, it's still a lot of fun and one of the few maps I actually replay.
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